ABSTRACT

A successful character begins with solid conceptualization and then is made practical by a model that has an optimized geometric build suitable to bend and react correctly during animation. The next step is a solid rig that provides the controls animators need to take a great character or creature design to a great character or creature. I created the model for this exercise in the same way we built the head in the previous chapter, knowing during the construction of the model where extra subdivisions and edge loops would be necessary for smooth animation. In summary, great character animation is a full process, and the rig is just one of the major components to being successful.