ABSTRACT

Animation is so much more than just moving things from here to there, up and down, and round and round. You’ve already been working with motion and other changes over time and have had a chance to see how almost any attribute in CINEMA 4D can be easily animated. You also already know that key frames contain information about the current state of a specific attribute of an object at any single point in time. Technically speaking, animation occurs when the hardware/software team in your computer interpolates or calculates the gradual changes between those key frames. In this chapter we will spend more time getting to know the Timeline and F-Curves, intuitive working environments for setting up what will happen to all the objects in your scene over time. Using these powerful tools to tweak movement and change will make the difference between mechanical motion and models that spring to life.