ABSTRACT

Every program is enhanced with graphics, whether they are a simple opening title and closing credits or elaborate motion-graphics sequences illuminating some obscure point that can best be expressed in animation. This chapter looks at typical titling problems and how to deal with them. It begins by loading the project. could be simply a map with a path snaking across it or a full-scale 3D animation explaining the details of how an airplane is built. The chapter focuses on FCE’s basic text tools and presents a simple animation Because much of FCE is real time, text will not require rendering on many computers. This means that as soon as the text is put into the Timeline it is at render quality. The title is rendered into interlaced DV material ready for display on a television set.