ABSTRACT

In this chapter we explore the knobs that come with RenderMan, for trading off rendering speed versus image quality or memory consumption.

7.1 Tradeoffs in rendering Manufactured objects as well as human endeavor involve a familiar balance between quality, time and resource consumption. Conventional wisdom is that you can have two of “faster, cheaper, better” but not all three at once. If each of these measures is located at a triangle corner, the ideal compromise is to end up right in the center of the triangle.