ABSTRACT

Follow Through The animation of an extremity, such as a coat-tail or a feather in the hat, is diffi cult to key at the same time as the character to which it belongs. Objects of this nature move to some extent independently of the character they are attached to. It is, therefore, diffi cult to predict where they will be a few frames ahead without following their movement drawing-by-drawing. The movement of an extremity depends on:

1. The action of the character. 2. The extremity’s own weight and degree of fl exibility. 3. Air resistance.