ABSTRACT

Peg Movements in Traditional Animation Unlike camera movements, Compensating Pan or Peg Bar moves are synched directly with the character animation levels, and therefore need to be calculated by the animator instead of being left for others. An example of a compensating pan for instance, is when a painted background stops panning at the speed with which the character stops walking and comes to a rest, or if a character gains momentum to go out of frame while the background stops. When an object or character is moving across a background there are very often two and sometimes more sets of pegs working together, and their compensating movements need to be worked out in great detail at the same time as the drawings.