ABSTRACT

Games The design and creation of interactive games has evolved from the humble Pong game of the late 1970s to mega-budget high-quality productions that rival the largest Hollywood blockbusters in complexity. The project is divided into two parts: the body of the game itself, and the cinematics — an elaborate narrative introduction to set up the backstory and the mood. Depending upon your budget, the cinematics can be as high quality as theatrical animation. Some games producers will even use a higher-end animation program like Maya to do the cinematics rather than the actual programs used in the game itself.