ABSTRACT

Similar to being an environment artist, many find themselves dedicating their time to character and creature design which involves a very different set of skills, namely knowledge of anatomy. Creature design forms a huge part of many projects stretching from video games to film and TV, and covers both animals existing in the real world through to aliens – think of films such as Jumanji and the Star Wars saga. This chapter will offer a vision of the issues to consider not only when painting animals but also in the creation of original designs.