ABSTRACT

Imagine for a moment that you are working on a large-scale animation project that includes many scene fi les, each representing a different camera view and portion of the overall timeline. Of course, because this will eventually be edited into one continuous animation, the different scene fi les all need to contain the same models of the characters and sets, the same materials, and the same lighting. The most obvious solution is to create one master scene fi le that contains all of your characters, sets lamps, and cameras. Then you create a bunch of duplicate fi les and rename and use each duplicate for a separate shot.