ABSTRACT

Cameras can be moved around a computer generated (CG) environment with a gay abandon that even those using lightweight, insubstantial DV equipment would find it hard to mimic. Though CG might seem laborious at the best of times, the people do have it much easier than film makers in many ways. In any 3D application the camera's controls mimic the movements that real cameras make. The camera moves, pans the studio and its focus wanes in and out, typical of most home movies. The fact that PAL and NTSC were developed to operate at 25fps and 30fps due to the mains frequency, which was 50 and 60Hz respectively is discussed in this chapter. Indeed, the only time that the people should ever have to work with fields is if people are given some interlaced footage to work with.