ABSTRACT

To add the textures into the material editor, select the material ID from the vertical list and load in the texture map for each side of the box. Although there are ten materials displayed in the editor, we’ll just use the fi rst six listed: Material #2 through Material #7 in my case. Yours could have different names, depending on how you have used 3ds Max previously. Don’t worry if your names don’t match mine at this point, as they can be renamed.