ABSTRACT
MATERIALS & MAPPING The Materials & Mapping chapter covers the Material Editor and the creation of simple and
moderately complex materials. The first lesson covers basic Material Editor manipulation and
its user interface. The second lesson covers the use of maps and their importance in a material
definition. The third chapter takes the level of difficulty a bit higher by discussing mapping
coordinates and mapping types. Lastly, a lab illustrates how to create and apply materials to the
underwater scene that you created in the modeling lab.