ABSTRACT

Photo-realistic characters are perhaps the most difficult to create. True photo-realistic characters are typically reserved for pre-rendered film work. Of course, next generation consoles are able to deliver stunning characters, but they are still limited to what can be delivered in a real-time environment. Photo-realistic characters of films can command millions of polygons. It is important to build detail slowly and shape the model as one works. This is where Brush really shines. Brush 3 has some incredible modeling tools available. Once one has a pose layer, he/she can switch back to the original layer whenever he needs to do any symmetrical sculpting. Brush allows one to use alpha images to sculpt detail into the mesh. If none of the pre-loaded alphas work for the detail one would like, then he/she will need to create one. Thankfully Brush has created some easy-to-use posing tools.