ABSTRACT

Cylindrical maps work great for sections like the head, arms, and legs. Planar maps, on the other hand, are great for the front of the torso, the back, and the tops and bottoms of the hands. The cleanup portion is usually the most time-consuming part of UV creation. Snapshots can be loaded into Photoshop and used as a template to create the texture. Texturing is also possible with ZBrush. While working on the UVs it is very important to keep an eye on the grid in the UV Texture Editor. Typically the artist want all of the UVs to remain within 0 to 1 coordinate space. Any UVs that fall outside of that area will begin repeating the texture. Now that the UVs have been created, it's time to clean up the layout. The cleanup portion is usually the most time-consuming part of UV creation. Snapshots can be loaded into Photoshop and used as a template to create the texture.