ABSTRACT

Of the various 3D modeling techniques, low-poly modeling is the one that is perhaps most widely used in game production. Low-poly modeling poses a challenge to the modeler because models in a scene must not exceed a specific maximum polygon count. An environment for a video game with too many polygons can overburden the game engine, making gameplay unacceptably slow. This lesson covers techniques for properly building a game environment. https://s3-euw1-ap-pe-df-pch-content-public-p.s3.eu-west-1.amazonaws.com/9780080927329/b4e52ed2-fead-4736-ae99-817af2a4c32f/content/fig245_1.jpg"/>