ABSTRACT

This chapter concentrates on many of the new modeling features and techniques found in

3ds max 7

. You start modeling a cape and a pendant for a completed knight model. You model two capes: a low-poly version using Editable Poly and a high-poly version using Edit Poly and Turbo Smooth. The low-poly version acts as a template for the high-poly version. Edit Poly procedurally adds detail to the cape while Turbo Smooth generates a high-poly version of the cape.