ABSTRACT

Information: As we have objects in the scene already positioned in the right places, we can use them to position these new Deflectors in the right positions using the Align tool. Okay okay, we could have used a couple of UDeflectors, but as the deflection would be based on the object’s geometry, we may get a little particle leakage, which we would have to combat by increasing the Integration Step of the particle system we are going to create later on. This would also have an adverse effect on particle calculation times.