ABSTRACT

Information: Our basic scene consists of several static objects with basic materials assigned to them. We have a few metal pipes running down the length of the tunnel, a few blocks and the tunnel itself which is a low polygon Cylinder primitive. This cylinder has got a Tile map assigned to it, making the faceted sides appear to be a concrete structure. The Fireball Geosphere is set to a radius of 0 as we need it to grow, so therefore need to animate its radius. Base to Pivot has been enabled as we need the fireball to grow from the bottom of the sphere, not from its center. The light has been added simply to remove all lighting from the scene; try rendering off the scene in the Camera Viewport with and without the light present and see the difference.