ABSTRACT

Information: The Far Attenuation is used to specify to the Inverse Square Decay exactly where the decay reaches the value of 0. If this attenuation setting is not used, the

decay will continue to be calculated to infinity which will increase render times. The Contrast has been increased to make the light more intense in places and the Soften Diff. Edge setting increased to diffuse the falloff from lit to shaded areas somewhat. The Bias has been reduced to tuck the shadows behind any shadow casting objects so that they are not detached, the Size reduced as we do not need any detailed shadows in our scene, and the Sample Range increased to diffuse the shadows at render time.