ABSTRACT

Information: We need the particle system icon to be situated within the LL Deflector mesh, else the particles will be born outside this area, and therefore will not be

affected by the UDeflector. The Viewport Quantity Multiplier has been upped to 100 so we can see all of the particles working in the Viewport (as there aren’t going to be many). The Viewport Integration Step was set so that the particle positioning in the Viewport is what we are going to get when rendered. As there is only going to be a small amount of particles, the extra update time caused by this change will be negligible.