ABSTRACT

In this chapter we will look at how to listen to keyboard input with and without creating an

object and a constructor. We will use the methods of the Key object to build an interface that can

be controlled by a user with a standard keyboard. The properties of the Key object are constants

representing the keys most commonly used to control games. For a complete list of key code

values, see Appendix B at the end of this book. We will first look at the conventions within

ActionScript and touch on the issues of Object-Oriented Programming. We will then move to a

few tutorials on keyboard input.