ABSTRACT

If you think about the foot of your character, or even your own foot, there a couple of things that we want out of the rig. I’ll pull out my fl oppy, fl exible shoe to demonstrate. Please, pull off your tennis shoe and hold it in your hand to help visualize the feet issues. If we were to put an IK handle on the leg we could lift the foot up, move it around, and could do a simple type of walk. (Lift and move your shoe around in the air.) We want to add the ability for the character to lift their heels up and stand on the balls fof their feet. (Place your shoe on a table or the ground and bend up the heel.) Th is is important when doing a push-off pose for a walk cycle. We want to add a toe tap so that we can bend the toe up and slap it down to get a nice contact point when animating a walk cycle. (You can set the shoe on a fl at surface again and lift up the toe. On some shoes you can fl ex the toe down. In a cartoony rig, this movement, though not anatomically correct, needs to be exaggerated.) Even though we don’t physically walk this way, not noticeably, it helps to get weight into the animation to have this toe tap.