ABSTRACT

Mr. Morris is a long-practiced story-teller, and in the present tale he employs a very perfect art. It is a narrative of the summer campaign between a gathering ofGothic Marksmen and some Roman legionaries who were making a foray into their country. It begins with a pastoral scene, disclosing the clearing along the river, in which the House of the W olfings stood, above the meadows and pasture, and hemmed upon the other side by the Wild Wood. Thither conles the tidings of the threatened invasion, borne by the runner with the war-arrow; and immediately the action of the piece commences with the arming of the people, the setting forth of the host, joined by the contingents from other villages, each under its own banner, and the grand folkmote of all the kindreds at the chief meeting-place of the entire clan. There leaders are chosen, and, the reports of scouts and stragglers having given warning that this new enemy, the Romans, is near at hand, part of the host goes out to meet them. The first ambuscade and the first battle are won by the Goths; but the main body ofthe Romans has meanwhile taken the country on the flank, and, passing the open ways by guides, has fallen on the House of the W olfings itsel£ The Goths follow, upon these tidings, and by two lines of march come up with the Romans, after which there is much various fighting, ending in the overthrow and destruction of the entire Roman force in the Wolfing stronghold. This is the material part of the narrative, and the opportunities it affords for scene-painting, landscape, and battle, under conditions strange to us, are fully availed of

With all this, however, mingles another poetical element. Thiodulf the war-duke of the host, is loved by a goddess, the Wood-Sun, and by her has had a child, now grown to womanhood, who is the priestess of the people, and called the Hall-Sun, because she cares for the lamp that is kept burning continually under the roof of the House of the

W olfings. The Wood-Sun knows that her lover, Thiodulf will be slain in these wars, and she has gained by stratagem a hauberk which, wrought by the Dwarfs, will preserve his life if he will wear it; but a curse goes with it, and the warrior will be saved only by the loss ofhis cause and people. The Wood-Sun does not tell of this, but Thiodulf is fearful of some such charm, and leaves the hauberk with the Daylings, and succeeds against the Romans, until the Wood-Sun again intervenes, and, obtaining the hauberk by disguise, tells Thiodulf there is no harm in it, and persuades him to wear it. The consequence is that in the thick of the battle and at its crisis the chief is overcome with faintness, and loses his opportunity and the day. The Goths, defeated, retire into the Wild Wood. Thiodulf's daughter, the Hall-Sun, who has the second-sight, has now discovered the cause of the trouble, and by her intervention the Wood-Sun confesses to Thiodulf her lie, bids him take off the magic armor, and though seeing the end of their love in his approaching death, yet consents to it. Next morning the storm of attack begins under Thiodulf now restored to his full faculties, and in the moment of victory he dies. In this portion of the plot lies the ethical element of the narrative, and out of it grows the supernatural element, of which much is made in the characters of the Wood-Sun and the Hall-Sun, through whom the life of the people is brought into relation with destiny and the gods.