ABSTRACT
SUMMARY. A Prosperity Game was designed and conducted to pro vide an experiential learning alternative to traditional lecture-based course material in a first-year MBA class. The students played US and Japanese business, government, and other roles, and experienced ethi cal, political, social, financial, and competitiveness issues in the con text of a global marketplace. Student journals provided an indication of the success of the method through comments that described the depth of experiential learning in a simulation environment. [Article copies available for a fee from The Haworth Document Delivery Semice: 1-800-342-9678. E-mail address: getinfo@ haworth.com]
BACKGROUND
A Prosperity Game is a new type of forum for exploring complex issues in a variety of areas including economics, politics, sociology, environment, education, research, etc. The issues can be examined from a variety of
perspectives ranging from a global, macroeconomic and geopolitical view point down to the details of customer/supplier/market interactions in specif ic industries.