ABSTRACT

Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise.

Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for trade, nostalgia, and a focal point for fans’ personal narratives. New technologies also add to this changing identity of cult fandom whereby popular websites such as eBay and ThinkGeek become cyber sites of memory and profit for cult fan communities.

The book opens with an analysis of the problematic representations of fans and fandom in film and television. Stereotypes of the fan and collector as portrayed in series such as The Big Bang Theory and films like The 40 Year Old Virgin are discussed alongside changes in consumption practices and the mainstreaming of cult media. Following this, theoretical chapters consider issues of gender, representation, nostalgia and the influence of social media. Finally, extended case study chapters examine in detail the connections between the fan community and the commodities bought and sold.

Topics discussed include:

  • The San Diego Comic-Con and the cult geographies of the fan convention
  • Hollywood memorabilia and collecting cinema history
  • The Star Wars franchise, merchandising and the adult collector
  • Online stores and the commercialisation of cult fandom
  • Mattel, Hasbro and nostalgia for animated eighties children’s television

chapter |9 pages

Introduction

Cult Collectors: Nostalgia, Fandom and Collecting

part |39 pages

Stereotypes

chapter |19 pages

Contesting Comic Book Guy

Stereotypes of the Nerd, Fan and Cult Collector in Film and Television

chapter |18 pages

Movie Magic

Collecting, Authenticity and the Enduring Fandom of Hollywood Memorabilia

part |39 pages

People

chapter |19 pages

Masculine Pursuits?

Gender, Generation and the Fan Collector

chapter |18 pages

Repackaging Generation One

Genre, Memory and the Remediation of The Transformers in Contemporary Fan Culture

part |47 pages

Places

chapter |27 pages

From Convention Space to Fan Heterotopia

Popular Fandom and the Cult Geographies of the San Diego Comic-Con

chapter |18 pages

Playing With the Force

Fan Identity, Cultural Capital and Star Wars Toy Collecting

part |47 pages

Spaces

chapter |21 pages

Trading on the Popular

Shops, Megastores, Online Spaces and the Culture of Fan Consumption

chapter |18 pages

(Re)Constructing Childhood Memories

Nostalgia, Narrative and the Expanded Worlds of Lego Fandom

chapter |6 pages

Conclusion

Collecting History, Collecting the Self