ABSTRACT

As a theoretical basis, the focus on designing for learning through the use of games, simulations and role plays draws on the work of a range of constructivist, constructionist and connectivist authors including Vygotsky (1978), Rogers (1969), Brown, Collins & Duguid (1989), Brookfield (1995), Papert (1991), Duffy & Cunningham (1997) and more recently Siemens (2005).