ABSTRACT

Exploring how formal and informal education initiatives and training systems in the US, UK and Australia seek to achieve a socially diverse workforce, this insightful book offers a series of detailed case studies to reveal the initiative and ingenuity shown by today’s young people as they navigate entry into creative fields of work.

Young People’s Journeys into Creative Work acknowledges the new and diverse challenges faced by today's youth as they look to enter employment. Chapters trace the rise of indie work, aspirational labour, economic precarity, and the disruptive effects of digital technologies, to illustrate the oinventive ways in which youth from varied socio-economic and cultural backgrounds enter into work in film, games production, music, and the visual arts. From hip-hop to new media arts, the text explores how opportunities for creative work have multiplied in recent years as digital technologies open new markets, new scenes, and new opportunities for entrepreneurs and innovation.

This book will be of great interest to researchers, academics and postgraduate students in the fields of youth studies, careers guidance, media studies, vocational education and sociology of education.

chapter 1|26 pages

Young People’s Journeys Into Creative Work

Challenges and Transitions Into the Workforce

chapter 2|18 pages

Being Indie

The DIY Ethos and Indie Game Development

chapter 3|19 pages

Building a Music Innovation Ecosystem

Creative Labour in Hip-Hop Culture

chapter 4|20 pages

Learning Creative Identities in Filmmaking

The Dubious Pleasures of Precarity

chapter 5|17 pages

Engaging Youth in Industry-Led Filmmaking Projects

The Limits of Social and Cultural Capital in Career Making

chapter 6|18 pages

Higher Education, Intellectual Property, and Incubation Mechanisms

The Case of Australia’s Indie 100

chapter 8|19 pages

Building and Brokering Pathways in New Media Arts

A New Dimension of Youth Programme Quality