ABSTRACT

Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes.

The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

part I|99 pages

"Image/Text Concatenations"; or, From Literary to Visual Cyberpunk (and Back Again)

chapter 2|14 pages

Embodying Failures of the Imagination

Defending the Posthuman in The Surrogates

chapter 4|25 pages

"Today's Cyborg is Stylish"

The Humanity Cost of Posthuman Fashion in Cyberpunk 2020

chapter 5|20 pages

"Silhouettes of Strange Illuminated Mannequins"

Cyberpunk's Incarnations of Light

part II|89 pages

"Tactics of Visualization"; or, From Visual to Virtual Cyberpunk (and Back Again)

chapter 6|22 pages

"My Targeting Systems is A Little Messed Up"

The Cyborg Gaze in the RoboCop Media Franchise

chapter 7|12 pages

Kusanagi's Body

Dualism and the Performance of Identity in Ghost in the Shell and Stand Alone Complex

chapter 9|19 pages

Playing for Virtually Real

Cyberpunk Aesthetics and Ethics in Deus Ex: Human Revolution

chapter 10|16 pages

"We are Data"

The Cyberpunk Imaginary of Data Worlds in Watch Dogs

part III|97 pages

"Emerging World Orders"; or, Cyberpunk as Science Fiction Realism

chapter 11|18 pages

1980S German Cyberpunk Cinema

Kamikaze 1989 and Nuclearvision

chapter 12|22 pages

Afrocyberpunk Cinema

The Postcolony Finds its Own Use for Things

chapter 14|23 pages

Cyberwar

The Convergence of Virtual and Material Battlefields in Cyberpunk Cinema

chapter 15|12 pages

Afterthoughts

Cyberpunk Engagements in Countervisuality