ABSTRACT

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.

The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms.

The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

chapter 1|23 pages

Cinematic Sound Design for Players

chapter 2|35 pages

Aleatory Acoustics, Mechanics and Aesthetics

Game Sound Design With Audio Controllers and Their Interfaces

chapter 5|25 pages

Composed to Experience

The Cognitive Psychology of Interactive Music for Video Games

chapter 7|20 pages

Sound Spatialization

chapter 8|18 pages

Thinking Sound-Motion Objects

chapter 9|21 pages

Climb!—A Composition Case Study

Actualizing and Replicating Virtual Spaces in Classical Music Composition and Performance

chapter 11|30 pages

Auditory Cue Design

chapter 12|15 pages

Soundscape Generation Systems