ABSTRACT

Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation and media, particularly in how the discipline represents, analyses, and constructs complex systems. This curated volume spans academic and professional projects to form a snapshot of digital practices that aim to show how computation is a tool that goes beyond methods of representation and media. The book is organized in four sections; syntax, perception, employ, and prospective. The essays are written by leading academics and professionals and the sections examine the role of computational tools in landscape architecture through case studies, historical accounts, theoretical arguments, and nascent propositions.

chapter 00.00|3 pages

About code

chapter 00.01|29 pages

Coding landscape

part 01|78 pages

Syntax

chapter 01.00|11 pages

Computation in practice

An inquiry into the business of computational design

chapter 01.02|7 pages

Twenty-first-century learning

chapter 01.03|6 pages

The parametric park

chapter 01.04|12 pages

Big data for small places

Systematizing the functional use of complex and sizable data sets in daily practice

chapter 01.05|26 pages

Turing landscapes

Computational and algorithmic design approaches and futures in landscape architecture

part 02|52 pages

Perception

chapter 02.00|12 pages

Landscape models of the scientific imaginary

A visual textual précis

chapter 02.01|11 pages

Computational design methodologies

An enquiry into atmosphere

chapter 02.03|6 pages

Open-source mapping

Landscape perception, participatory design and user-generated content; collecting user-generated walking and biking route preference data through repurposed apps, custom coding, and open-source mapping tools

chapter 02.04|14 pages

From solution space to interface

Six actions for landscape infrastructure design

part 03|70 pages

Employ

chapter 03.01|16 pages

Coding behavior

The agency of material in landscape architecture

chapter 03.02|8 pages

Beyond heuristic design

chapter 03.03|18 pages

The new maker culture

Computation and participation in design

chapter 03.04|14 pages

Code matters

Consequent digital tool making in landscape architecture

part 04|54 pages

Prospective

chapter 04.01|13 pages

The Witness

chapter 04.02|11 pages

From documents to directives

Experimental fast matter

chapter 04.03|10 pages

Towards sentience

Experimental fast matter