ABSTRACT

Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design.

A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or secondary part of the production process.

Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.

chapter 1|12 pages

Introduction

chapter 2|22 pages

Theories of sound

chapter 3|18 pages

Audiovisual theories of sound

chapter 4|23 pages

Sound as a sign

chapter 5|22 pages

Analysing sound with semiotics

chapter 6|11 pages

King Kong (1933)

chapter 7|11 pages

No Country for Old Men

chapter 8|25 pages

Sound in non-fiction

chapter 9|29 pages

Sound in video games

chapter 10|19 pages

Sound in practice