ABSTRACT

Written by senior compositor, technical director and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly-informative guide suitable for both working and aspiring visual effects artists.

This expanded and updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face on a daily basis with an elegant blend of theory, practical production techniques and workflows. It is written to be software-agnostic, so it is applicable to any brand of software. This edition features many step-by-step workflows, powerful new keying techniques and updates on the latest tech in the visual effects industry.

Workflow examples for:

  • Grain Management
  • Lens Distortion Management
  • Merging CGI Render Passes
  • Blending Multiple Keys
  • Photorealistic Color Correction
  • Rotoscoping

Production Techniques for:

  • Keying Difficult Greenscreens
  • Replicating Optical Lens Effects
  • Advanced Spill Suppression
  • Fixing Discoloured Edges
  • Adding Interactive Lighting
  • Managing Motion Blur

With brand new information on:

  • Working in linear
  • ACES Color Management
  • Light Field Cinematography
  • Planar Tracking
  • Creating Color Difference Keys
  • Premultiply vs. Unpremultiply
  • Deep Compositing
  • VR Stitching
  • 3D Compositing from 2D Images
  • How Color Correction ops Effect Images
  • Color Spaces
  • Retiming Clips
  • Working with Digital Cinema Images
  • OpenColorIO

A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand.

chapter 1|20 pages

Getting Started

part I|221 pages

Making a Great Composite

chapter 2|39 pages

Pulling Keys

chapter 3|40 pages

Working with Keyers

chapter 4|18 pages

Refining Mattes

chapter 5|22 pages

Spill Suppression

chapter 6|34 pages

The Composite

chapter 7|25 pages

Compositing CGI

chapter 8|39 pages

3D Compositing

part II|93 pages

The Quest for Realism

chapter 9|36 pages

Color Correction

chapter 10|28 pages

Sweetening the Comp

chapter 11|27 pages

Camera Effects

part III|163 pages

Things You Should Know

chapter 12|16 pages

Digital Color

chapter 13|45 pages

Image Blending

chapter 14|52 pages

Transforms and Tracking

chapter 15|47 pages

Digital Images