ABSTRACT

Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

section |61 pages

What is a Video Game Producer?

chapter |5 pages

Producer Primer

chapter |9 pages

Producing at a Developer

chapter |11 pages

Producing at a Publisher

chapter |11 pages

Producer Roles

chapter |8 pages

Producing Skills

chapter |5 pages

Tools of the Trade

section |31 pages

The Process in a Nutshell

section |33 pages

Scheduling and Structure

section |42 pages

Managing Your Project, Your Team, Your Time, and Yourself

section |20 pages

Concept Phase

section |17 pages

The Production Phase

section |17 pages

Crunch Mode

section |8 pages

Post-Production

chapter |2 pages

Archiving

chapter |2 pages

Postmortem