ABSTRACT
Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.
TABLE OF CONTENTS
section Section I|34 pages
Philosophical Underpinnings and Applications of Digital Arts Media
chapter 3|9 pages
Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf
section Section II|40 pages
Expanded Curriculum and Accessibility for Special Needs
chapter 4|16 pages
The Educational Implications of Godzilla, Ghosts, and Aliens
section Section III|21 pages
Flipped Digital Classrooms for Special Needs
section Section IV|33 pages
Virtual Worlds/Augmented Realities for Addressing Disabilities
chapter 9|11 pages
Precious and Fragile Things
chapter 10|10 pages
Visual Culture Versus Virtual Culture
section Section V|54 pages
Video and Digital Imagery for Self-Exploration