ABSTRACT

The fifth edition of The ID CaseBook provides instructional design students with 26 realistic, open-ended case studies that encourage adept problem-solving across a variety of client types and through all stages of the process. After an introduction to the technique of case-based reasoning, the book offers three sections dedicated to K-12, post-secondary, and corporate clients, respectively, each composed of varied, detailed cases created by instructional design experts. The cases and their accompanying discussion questions encourage students to analyze the available information, develop action plans, and consider alternative possibilities in resolving problems. The esteemed editor team of Peggy A. Ertmer, James A. Quinn, and Krista D. Glazewski continue their considerable contribution to the teaching of instructional design with this thoroughly revised and updated volume.

part I|8 pages

The Case-learning Process

part II|278 pages

section |68 pages

Case Studies

chapter 1|9 pages

Michael Bishop

Implementing Gaming Technologies in Traditional K-12 Contexts

chapter 2|7 pages

Paul Lindley

Designing a Video Game for History Education

chapter 3|19 pages

Michelle Marshall

Developing a New Initiative for Use in Teacher Evaluation

chapter 4|11 pages

Sandra Sanchez and Vincent Peters

Helping a School Prepare for a New Mandate

chapter 5|7 pages

Maya Thomas

Implementing New Instructional Approaches in a K-12 Setting

chapter 6|12 pages

Roger Allen, Ayla Gunes, and Grant Ellis

Designing and Conducting Late-stage Project Evaluation

section |136 pages

Case Studies

chapter 7|12 pages

Suzie Beckett and Adam McSweeny

Developing a Role-playing Simulation

chapter 8|6 pages

Jennie Davenport and Pedro Lopez

Converting a Powerful Workshop to an Online Format

chapter 9|7 pages

John Falkin

Designing an Online Graduate Seminar

chapter 10|9 pages

Helen Ginn

Evaluating a New Driver Training Program for Teenagers

chapter 11|10 pages

Lindsey Jenkins

Piloting Case-based Learning in a Blended Learning Nursing Curriculum

chapter 12|8 pages

Mark Jones and Sue Gulick

Meeting Challenges in the Design and Delivery of a University-wide First-year Experience Course

chapter 13|16 pages

Amelia Kelly, Sara Brody, and Andrea Huffman

Designing a Military Think-tank Workshop

chapter 14|12 pages

Victoria March

Tackling Complex Content and Managing SMEs

chapter 15|10 pages

Megan Martin

Redesigning a Course to Promote Equity and Increase Student Success 1

chapter 16|16 pages

Tess Primeau

Redesigning Curriculum for International Learning Contexts and Global Partnerships

chapter 17|14 pages

Parvathy Ramanathan and Mohana Ganesan

Redesigning a Workshop to Increase the Impact of Social Workers’ Efforts in a Developing Country

chapter 18|13 pages

Camille Suarez

Redesigning Curriculum for Hybrid Training in a Public Health Setting

section |74 pages

Case Studies

chapter 19|14 pages

Desmond Brower

Handling Challenges when Subcontracting as an External Needs Assessor

chapter 20|8 pages

Lynn Dixon

Designing an Interactive Kiosk to Celebrate World Wetlands Day

chapter 21|4 pages

Craig Gregersen

Balancing a Range of Stakeholder Interests when Designing Instruction

chapter 22|8 pages

Scott Hunter

Developing Online Assessment in an International Setting

chapter 23|7 pages

Natalie Morales

Managing Training in a Manufacturing Setting

chapter 24|15 pages

Fiona Roberts

“Joyne-ing” the Learning Team at a Startup Company

chapter 25|4 pages

Andrew Stewart

Managing Consulting Activities in an Evaluation Context

chapter 26|12 pages

Jack Waterkamp

Managing Scope Change in an Instructional Design Project