ABSTRACT

In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!

 

Key Features

  • This is the next step in CG creature setups in 3ds Max.
  • Although 3ds Max specific, the techniques and foundations will work for any 3D application.
  • By following the step-by-step guides in this book, you can finish and complete a portfolioready.
  • Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest!
  • This book includes a companion website where chapter supplements and core files and documents could be easily accessed.
  • chapter 1|13 pages

    Introduction

    chapter 2|13 pages

    The Creatures

    chapter 3|9 pages

    Rigging Preparation

    chapter 4|21 pages

    Pheridan

    Base Rig

    chapter 5|23 pages

    Pheridan

    Animation Rig

    chapter 6|15 pages

    Pheridan

    Deformation Rig

    chapter 7|12 pages

    Xilteor

    Base Rig

    chapter 8|15 pages

    Xilteor

    Animation Rig

    chapter 9|14 pages

    Xilteor

    Deformation Rig

    chapter 10|11 pages

    Conclusion