ABSTRACT

Hands on Media History explores the whole range of hands on media history techniques for the first time, offering both practical guides and general perspectives. It covers both analogue and digital media; film, television, video, gaming, photography and recorded sound.

Understanding media means understanding the technologies involved. The hands on history approach can open our minds to new perceptions of how media technologies work and how we work with them. Essays in this collection explore the difficult questions of reconstruction and historical memory, and the issues of equipment degradation and loss. Hands on Media History is concerned with both the professional and the amateur, the producers and the users, providing a new perspective on one of the modern era’s most urgent questions: what is the relationship between people and the technologies they use every day?

Engaging and enlightening, this collection is a key reference for students and scholars of media studies, digital humanities, and for those interested in models of museum and research practice.

chapter |8 pages

Introduction

What is hands on media history?
Size: 0.11 MB

part I|80 pages

Media histories

chapter 1|15 pages

Why Hands on History Matters

Size: 0.31 MB

chapter 2|17 pages

Bringing the Living Back to Life

What happens when we reenact the recent past?
Size: 0.32 MB

chapter 3|15 pages

A Blind Date with the Past

Transforming television documentary practice into a research method
Size: 0.29 MB

chapter 4|18 pages

(De)Habituation Histories

How to re-sensitize media historians
Size: 0.17 MB

chapter 5|13 pages

(UN)Certain Ghosts

Rephotography and historical images
Size: 0.29 MB

part II|83 pages

User communities

chapter 6|19 pages

Photography against the Anthropocene

The anthotype as a call for action
Size: 0.47 MB

chapter 8|19 pages

The Archaeology of the Walkman

Audience perspectives and the roots of mobile media intimacy
Size: 0.25 MB

chapter 9|15 pages

Extended Play

Hands on with 40 years of English amusement arcades
Size: 0.13 MB

chapter 10|12 pages

Enriching 'Hands on History' through Community Dissemination

A case study of the Pebble Mill project
Size: 0.31 MB

part III|62 pages

Labs, archives and museums

chapter 12|17 pages

Reflections and Reminiscences

Tactile encounters and participatory research with vintage media technology in the museum
Size: 0.35 MB

chapter 13|18 pages

A Vision in Bakelite

Exploring the aesthetic, material and operational potential of the Bush TV22
Size: 0.37 MB

chapter 14|13 pages

Hands on Circuits

Preserving the semantic surplus of circuit-level functionality with programmable logic devices
Size: 0.23 MB