ABSTRACT

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including  industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.

For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

chapter 1|27 pages

A New Reality and How We Got Here

chapter 2|17 pages

A Stone Bridge Covered in Microchips

chapter 3|35 pages

Science and Technology behind Storytelling

chapter 5|40 pages

Designing an Immersive Narrative

chapter 6|25 pages

Characters in VR

chapter 7|38 pages

Creating Narrative Structures

chapter 8|113 pages

Theory in Practice

Interviews and Case Studies