ABSTRACT
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.
TABLE OF CONTENTS
part Theme I|30 pages
Student Approaches to Games-Based Learning
chapter 2|13 pages
‘A Game isn't a Game Without Interaction’
part Theme II|34 pages
Changing Gameplay for the Classroom Context
part Theme III|48 pages
Teachers' Work and Games-Based Pedagogies
chapter 7|12 pages
Narratives Come to Life Through Coding
part Theme IV|34 pages
Digital Literacies in the Wild – Multimodality, Materiality and Embodiment
part Theme V|59 pages
Assessment, Digital Games and Teachers as Creative Professionals