ABSTRACT

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients’ relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.

chapter 1|8 pages

Introduction

chapter 2|16 pages

What Are Video Games?

chapter 3|23 pages

Video Game Genres

chapter 5|16 pages

Society and Video Games

chapter 6|19 pages

Archetypes

chapter 7|25 pages

Video Game Archetypes

chapter 8|13 pages

The Importance of Play and Imagination

chapter 9|16 pages

Understanding Video Gaming as Immersive