ABSTRACT

This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online. Citing examples of empirical evidence and specific implementation, this timely and critical volume examines how body responsive technologies are being used within the educational community to advance the next generation of educational technology.

chapter |18 pages

Introduction

Technology Meets Body, Body Meets Technology

part I|76 pages

Opportunities and Challenges for Integration and Implementation

chapter 2|16 pages

Getting into the Cue

Embracing Technology-Facilitated Body Movements as a Starting Point for Learning

chapter 3|19 pages

Scratching the Surface

Opportunities and Challenges from Designing Interactive Tabletops for Learning

chapter 4|21 pages

Turning to Embodied Technological Artifacts to Learn about Ourselves

Augmenting Performance and Learning through Recursive Feedback

part II|69 pages

Learning Technologies and the Body in Formal Learning Environments

chapter 7|17 pages

Playing Robot

Exploring How Students Alternate Perspectives in IPRO

chapter 8|15 pages

Math with the Dance Mat

On the Benefits of Embodied Numerical Training Approaches

part III|76 pages

Learning Technologies and the Body in Informal Learning Environments

chapter 10|16 pages

Exhibiting Data

Using Body-as-Interface Designs to Engage Visitors with Data Visualizations

chapter 11|19 pages

Identities in Motion, Identities at Rest

Engaging Bodies and Minds in Fitness Gaming Research and Design

chapter 12|18 pages

The Body as Viewfinder

Using Wearable Cameras in Learning Research

chapter 13|3 pages

Closing