ABSTRACT

Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies.

Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.

chapter |8 pages

Introduction

part I|42 pages

Theoretical Foundations of Creativity and Play

part II|62 pages

Pedagogies for Enabling Creativity

chapter 3|22 pages

Constructionism

chapter 4|21 pages

Project-Based Learning

chapter 5|17 pages

Multimodal Learning

part III|81 pages

Creativity Across the Curriculum

chapter 6|25 pages

Creativity as Design

chapter 7|22 pages

Creativity as Problem Solving

chapter 8|21 pages

Creativity as Expression