ABSTRACT

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

part I|56 pages

Digital Games as History

chapter 1|27 pages

Introduction

part II|114 pages

Digital Games as Historical Representations

chapter 4|29 pages

Time and Space

chapter 5|17 pages

Narrative in Games

Categorising for Analysis

part III|92 pages

Digital Games as Systems for Historying

part IV|24 pages

Digital Games as a Historical Form

chapter 10|22 pages

Conclusions