ABSTRACT

 Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match.


Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon.

Credit for the cover belongs to Thor Thorvaldson.

part I|4 pages

The Innovators

chapter Chapter 1|8 pages

Spacewar!: It’s Rocket Science

chapter Chapter 2|8 pages

Pong: Easy to Learn, Hard to Master

chapter Chapter 3|8 pages

Space Invaders: The Japanese Invasion

chapter Chapter 4|8 pages

Zork: Sticking Graphics Where the Sun Don’t Shine

chapter Chapter 5|4 pages

MUD: Swords with Friends

chapter Chapter 6|6 pages

Rogue: Procedural Generation

chapter Chapter 7|6 pages

Maze War: The First First-Person Shooter?

part II|2 pages

The Early Adopters

chapter Chapter 8|8 pages

Pac-Man: Gamers Just Want to Have Lunch

chapter Chapter 9|8 pages

Donkey Kong: Miyamoto’s 800-Pound Gorilla

chapter Chapter 10|6 pages

Pole Position: Where the Raster Hits the Road

chapter Chapter 11|8 pages

Pitfall!: Activision’s Fearless Fortune Hunter

chapter Chapter 12|8 pages

Flight Simulator: The Sky’s the Limit

chapter Chapter 13|8 pages

Elite: The Stellar Sandbox

chapter Chapter 14|8 pages

Pinball Construction Set: The Game of Games

chapter Chapter 15|10 pages

King’s Quest: From Peanuts to Palaces

chapter Chapter 16|6 pages

Wizardry: A New Perspective on Computer Role Playing

chapter Chapter 17|10 pages

Ultima: The Virtues of an Avatar

part III|2 pages

The Early Majority

chapter Chapter 18|7 pages

Super Mario Bros.: Mario and the Mushroom Kingdom

chapter Chapter 19|6 pages

The Legend of Zelda: A Link to the Future

chapter Chapter 20|5 pages

Final Fantasy: Console Games Get a Level Up

chapter Chapter 21|6 pages

Tetris: The Perfect Video Game?

chapter Chapter 22|10 pages

Street Fighter II: The Arcade Comes Back Swinging

chapter Chapter 23|9 pages

SimCity: A City of Silicon

chapter Chapter 24|8 pages

Civilization: Just One More Turn

chapter Chapter 25|5 pages

Pool of Radiance: The Gold Box Games

chapter Chapter 26|4 pages

Wasteland: Hot, Mean, and Radioactive

part IV|2 pages

The Late Majority

chapter Chapter 27|6 pages

Dungeon Master: Real Time Hits the Big Time

chapter Chapter 28|10 pages

Myst: Creating Worlds, One Tent at a Time

chapter Chapter 29|10 pages

Doom: Profound Carnage

chapter Chapter 30|10 pages

John Madden Football: The Greatest Play

chapter Chapter 31|8 pages

Sonic the Hedgehog: Faster than a Portly Plumber

chapter Chapter 32|6 pages

The Sims: The World’s Most Profitable Ant Farm

chapter Chapter 33|4 pages

Diablo: Click Click Boom

chapter Chapter 34|7 pages

Starcraft: The ESport Zerg Rush

chapter Chapter 35|4 pages

Pokémon: Gotta Catch’em All

chapter Chapter 36|10 pages

Ultima Online: Persistence Pays Off

chapter Chapter 37|4 pages

Super Mario 64: No Disc, No Problem

chapter Chapter 38|6 pages

Tomb Raider: A 3D Platformer with Legs

chapter Chapter 39|4 pages

Final Fantasy VII: The Legend of the Square Disc

chapter Chapter 40|6 pages

Metal Gear Solid: Lights, Camera, Inaction!

chapter Chapter 41|4 pages

Ocarina of Time: Miyamoto’s Finest Hour

part V|2 pages

The Laggards

chapter Chapter 42|4 pages

Dance Dance Revolution: Konami Shakes Its Money Maker

chapter Chapter 43|6 pages

Grand Theft Auto III: The Industry’s Bad Boy

chapter Chapter 44|6 pages

Halo: Combat Evolved: Spartans Never Die

chapter Chapter 45|5 pages

Call of Duty: Wars with Friends

chapter Chapter 46|4 pages

Half-Life 2

chapter Chapter 47|6 pages

World of Warcraft: An MMORPG for the Masses

chapter Chapter 48|4 pages

Wii Sports: Let Grandpa Teach You

chapter Chapter 49|4 pages

Angry Birds: Slingshot to the Top

chapter Chapter 50|4 pages

Minecraft: Let Them Build It, and They Will Play