ABSTRACT

We have examined voting agendas, which together with vote counting rules, fix a 'game form' or, in more substantive language, an institutional structure for voting. We have examined voter preferences, which fix the motivations of the voters. These two ingredients give us a voting game, and we aim to identify the 'solution,' i.e., the voting outcome, for any voting game. But in order to do this, we must make some behavioral assumption concerning the actions of individual voters. Three principal categories of behavior have been employed in developing the theory of voting.