ABSTRACT

SUMMARY The design of multimedia learning environments naturally inherits a great deal from earlier technologies of computer-based learning. However, multimedia can be distinguished from earlier technologies by its much greater facility in bringing to the learner high levels of interaction with and control over still and moving video, animation, sound and graphics. Our intuition tells us that multimedia may be wasted in merely delivering conventional learning material more conveniently. It may be capable of delivering learning experiences which previously have only been available through hands-on experience in the workshop, laboratory, field work, or life in the real world.