ABSTRACT

When student acted spontaneously they could take a hat before the wearer knew it was gone. Hat-Games encourage us to be 'present', and to wait patiently until your partner is 'absent'. The author had divided a class into master-servant pairs, and had asked the servants to make faces at their masters without getting caught, but to my amazement the masters refused to look away, believing that they could 'win' by preventing any faces from being made at all. This is one of the great beginner's games and it delights both players and audience. This chairman who introduces the professor should ask only one or two questions before turning the scene over to the audience. It worked well on the main stage where they had invented the game, but not when they transferred the production to their smaller space confirming our belief that the game needs a 'critical mass' of audience to guarantee success. After the game has been demonstrated successfully.