ABSTRACT

The best filler games add variety, and inspire the players. The author advice is to begin with whatever intensity you can muster and start diminishing it immediately. They are claimed to develop the player's imaginations but so do many less destructive games. The author saw this game at Chicago's Second City Theatre and told Bernie Sahlins that we'd 'steal' it probably a development of my Guess the Situation Game. The rear of the stage is treated as the floor, and the 'fourth wall' between actors and audience is treated as the ceiling, so we pretend that gravity is pulling the players away from the audience instead of towards the centre of the earth. This game dates from the class in which they set out to find every possible way that we could play a scene. We were told about this game by a spectator at a Theatre Machine performance who had learned it from Viola Spolin's Improvisation for the Theatre.