Computer Art and Design
The computer is an everyday tool in the primary classroom. While many teachers are familiar, competent, even expert in its use, children see the applications and potential even more clearly, and are, it seems, less fazed by technical hitches, malfunctions and limitations (see Figure 5.1). No book on primary art and design could be complete without a section on computer art, although we do not attempt to use technical language, or to discuss particular machines (hardware) or programs (software). We do aim to set out how well-established principles of primary education apply to the age of technology, and how using this comparatively new way of working can inform other areas of the art and design curriculum, as well as being a medium worthy of consideration in its own right.