ABSTRACT

This chapter focuses at a game theoretic analysis of inter-professional communication in a magistrates' court. The use of a games framework as an heuristic device for studying the organization, creation and transmission of information in the lower courts is bedevilled by the fundamental irony of all sociological communications concerning the social computation of what passes for knowledge. The innovative language of the game cannot reflect the fear, loathing and contemptuous cynicism which the law inspires in many of those who are captive players in the lower courts. Such cynicism, however, can be accounted for. The analysis of law as an information-game suggests that, situationally, there is no equality before the law. It is only for those professionals continuously wracked by their knowledge of the law's injustice that the imagery of the game serves as a palliative.